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Vectors

VECTOR LAB

2D DYNAMICS VISUALIZER

MAGNITUDE |V|:
0.00
ANGLE (θ):
0.00°

Origin Centered at (200, 200)

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Vector Flow

Magnitude & Direction. In the world of physics, numbers aren't enough. We need to know Where the energy is headed.

  • 📐 Components: Broken down into x and y coordinates.
  • 🏎️ Velocity: Speed combined with a specific heading.
  • 🏹 Displacement: The straight-line path from start to finish.
🏹
NEWTON AI: VECTOR_CORE
MAGNITUDE:
|v|
DIRECTION: 45° NE

Metric Scale

Absolute Size. The magnitude strips away the direction to reveal the Pure Quantity of the vector.

  • 📏 Length: Calculated as the square root of the sum of squares.
  • 💎 Scalar: The result is always a single positive number.
  • 🏎️ Speed: Magnitude turns Velocity vectors into Speed.
📏
New Horizons: MAGNITUDE_V1
RESULT:
|a|
PYTHAGORAS APPLIED

Projection Core

Scalar Alignment. The dot product A · B determines how much of one vector exists in the direction of another.

  • 📐 Orthogonality: If the result is 0, the vectors are perfectly perpendicular.
  • 🧠 Similarity: Used in AI to find related concepts in vector space.
  • 🏗️ Work: Calculates energy transfer when force and motion align.
⚖️
New Horizons: DOT_PRODUCT_V3
CALCULATION:
a·b
SCALAR OUTPUT: Σ(ai * bi)

Orthogonal Hub

Dimensional Shift. The cross product a x b generates a vector that exists in a New Dimension perpendicular to the input plane.

  • Direction: Determined strictly by the Right-Hand Rule.
  • 🔧 Torque: The math behind rotational force and leverage.
  • 🎮 Surface Normals: Crucial for 3D rendering and light physics.
🌀
New Horizons: CROSS_ENGINE
NOTATION:
axb
VECTOR OUTPUT: 🔥

Unit Core

Standardized Path. The unit vector â = a / |a| represents the Pure Direction of motion, with a magnitude of exactly 1.0.

  • Unit Circle: All unit vectors lie on the edge of a circle with radius 1.
  • 🧭 Direction Only: Ignores strength to focus on heading.
  • 🛠️ Normalization: The core process of dividing a vector by its length.
🧭
New Horizons: UNIT_ENGINE
MAGNITUDE:
1.00
â = a / |a|

Angular Insight

Relative Orientation. Determining the angle θ reveals how two forces or paths interact within a Vector Field.

  • 📐 Cosine Rule: Uses the Dot Product to find the gap between vectors.
  • 🟢 Orthogonality: Instantly detects if vectors are at a perfect 90°.
  • 🚀 Flight Paths: Crucial for calculating orbital entry and steering.
📐
New Horizons: ANGLE_CORE
ORIENTATION:
θ
cos-1( (a · b) / (|a||b|) )

Shadow Metric

Component Logic. The scalar projection (a · b) / |b| extracts the Effective Magnitude of one vector along another path.

  • 📐 Directional Focus: Ignores the perpendicular part of vector A.
  • 📏 Length Only: Results in a scalar value, not a vector.
  • 🚀 Effective Force: Used to find the component of gravity acting down a slope.
🔦
New Horizons: PROJECTION_V1
LENGTH:
comp
(a · b) / |b|

Vectors (v)


v = xi + yj

Magnitude = √(x² + y²)

Direction = θ = tan⁻¹(y/x)

Examples = Force, Velocity

PHET VECTOR ADDITION


Drag and drop arrows to see how "Head-to-Tail" vector addition works visually.

PLAY SIM
Interactive Visual

PHYSICS CLASSROOM


Master the difference between distance/displacement and speed/velocity.

READ BASICS
Foundation Building

GEO-GEBRA VECTORS


Create and manipulate 3D vectors to understand magnitude and components.

OPEN TOOL
Advanced Visualization

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